How Crowdsourcing Sparked the Tabletop Renaissance

Over the past 6 years or so, a rebirth has taken place in our homes. More and more people are unplugging from their digital streams, feeds, and networks and sitting down for a more old-school experience. Families, friends, even strangers are gathering around one another and enjoying the tabletop gaming experience.

While games like Settlers of Catan, Cards Against Humanity, and Ticket to Ride can be charged with fueling this movement; crowdsourcing sites like Kickstarter can take the stage as the vehicle keeping it going.

Tabletop games vary in format as well as genre. There is everything from board game based on the characters of Jane Austen to card games revolving around Exploding Kittens.

The fantastic bit about using crowdsourcing sites is that it allows content creators direct access to their demographic. These concepts can quickly become viral and exceed funding expectations. This allows the game to have even more of a mainstream presence.

Even established game developers have turned to crowdsourcing. Steve Jackson Games (of Munchkin fame) utilized Kickstarter to fund a more niche variant of their popular franchise: Munchkin Shakespeare.

I think the proof that this has come full circle is found in Fruit Ninja. The addictive app has now become a fully funded tabletop game.

Digital media, apps, and social networking are all powerful tools. However, there’s something remarkably wholesome about sitting down with actual people and playing a tangible game with decks, boards, and “meeples.”

Erica Davis

Erica is a BlackBerry fanatic, supporter, and uses BlackBerry devices exclusively. She likes to connect the dots, fit the pieces together, and showcase the overshadowed... oh, and she likes cookies.

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